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Cube Three.js

  • Before we Start
    This imports the entire Three.js library which contains all the necessary functions and objects for 3D rendering .


  • Creating the Scene :
    This line creates a new Three.js scene Scene is empty where we can place objects, lights, and camera . It can hold elements we want to render.


  • Set up a Camera
    Creates a perspective camera The camera determines what is visible in the scene , parameters for field of view, aspect ratio, and clipping planes.


  • Create a renderer :
    WebGLRenderer is responsible for rendering the Three.js scene using WebGL, which is javascript API for rendering 3D graphics with any web browser.

  • Attach the renderer to the document :
    The canvas element where the Three.js scene will be drawn . It draws the output by appending it to body , make it visible on webpage and ready for rendering .


// Import Three.js
  import * as THREE from 'three';

// Create a scene
  const scene = new THREE.Scene();

// Set up a camera
  const camera = new THREE.PerspectiveCamera(75, window.innerWidth / 
  window.innerHeight, 0.1, 1000);

// Create a renderer and attach it to our document
  const renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);

About the author

BJ Patel

BJ Patel is an expert user of Umbraco. Always keen to share hints and tips on getting the best out of Umbraco.

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