BJ Patel is an expert user of Umbraco. Always keen to share hints and tips on getting the best out of Umbraco.
Cube Three.js
- Before we Start :
This imports the entire Three.js library which contains all the necessary functions and objects for 3D rendering . - Creating the Scene :
This line creates a new Three.js scene Scene is empty where we can place objects, lights, and camera . It can hold elements we want to render. - Set up a Camera :
Creates a perspective camera The camera determines what is visible in the scene , parameters for field of view, aspect ratio, and clipping planes. - Create a renderer :
WebGLRenderer is responsible for rendering the Three.js scene using WebGL, which is javascript API for rendering 3D graphics with any web browser.
- Attach the renderer to the document :
The canvas element where the Three.js scene will be drawn . It draws the output by appending it to body , make it visible on webpage and ready for rendering .
// Import Three.js
import * as THREE from 'three';
// Create a scene
const scene = new THREE.Scene();
// Set up a camera
const camera = new THREE.PerspectiveCamera(75, window.innerWidth /
window.innerHeight, 0.1, 1000);
// Create a renderer and attach it to our document
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
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