BJ Patel is an expert user of Umbraco. Always keen to share hints and tips on getting the best out of Umbraco.
Adding Directional Light
- Adding Directional Light :
Creates a directional light with a white color and having intensity of 1setting the position to (0, 5, 0), the light source is placed at the center horizontally x-axis , 5 units above the ground vertically y-axis, and at the center of the scene depth-wise z-axis.Enables the light to cast shadows.Adds the directional light to the scene. - Setting ShadowMap :
Sets the near and far plane distance for the shadow camera. This determines how close and far to the camera shadows will be rendered.
// Adding Directional Light
const light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 0, 5, 0 );
light.castShadow = true;
scene.add( light );
//Setting ShadowMap for renderer
renderer.shadowMap.near = 0.5;
renderer.shadowMap.far = 500;
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