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Welcome to our step-by-step guide on getting started with Three.js! Whether you are a seasoned developer or a curious beginner, this post will help you understand the basics of Three.js and how to create engaging 3D graphics for your web applications. Dive in and let’s explore the exciting world of Three.js together!


Understanding Three.js :

Three.js is a powerful JavaScript library used for creating and displaying 3D computer graphics in web browsers. It provides a wide range of features for rendering 3D scenes, handling animations, applying materials and textures, and interacting with 3D objects. Three.js is built on top of WebGL, a web standard that allows for hardware-accelerated 3D graphics rendering.

 

Key features of Three.js include :

  • Scene management: Creating and managing 3D scenes with objects, lights, and cameras.

  • Geometry and materials: Generating and customizing 3D shapes, applying textures, and defining material properties.

  • Animation: Animating objects, cameras, and lights using keyframes, morph targets, and shaders.

  • Interaction: Implementing user interactions such as mouse and keyboard controls, raycasting for object picking, and collision detection.

Integration: Integrating 3D models from external sources like Blender or Autodesk Maya, and using plugins for physics simulations and post-processing effects.


Return back to three.js-link page :

  https://techtalks.myglobalcenter.com/blog/posts/2024/june/threejs-link/

 

About the author

BJ Patel

BJ Patel is an expert user of Umbraco. Always keen to share hints and tips on getting the best out of Umbraco.

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